4: materials and lighting 2: improving realism and refactoring our code |
March 12, 2010 |
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We improve upon our last scene demo by refactoring our code and adding a material setting class. We also change our light position to dramatic effect. |
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3: lighting and materials |
March 10, 2010 |
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In this tutorial, we add lighting and material properties to our scene. |
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2: Adding GLUT elements and setting up the viewport |
March 09, 2010 |
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In this tutorial we add some prebuilt GLUT shapes and adjust the viewing angle. |
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1: transition from C++/glut to JOGL |
January 16, 2010 |
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Let's take a look at the code from our the first demo and analyze it. C++ implementation differences will be discussed. |
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: setting up netbeans and jogl |
December 16, 2009 |
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In this basic tutorial, we will be setting up the netbeans environment to make use of the JOGL netbeans package. |
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