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OpenGL Tutorial Series

4: materials and lighting 2: improving realism and refactoring our code

March 12, 2010
We improve upon our last scene demo by refactoring our code and adding a material setting class. We also change our light position to dramatic effect.

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3: lighting and materials

March 10, 2010
In this tutorial, we add lighting and material properties to our scene.

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2: Adding GLUT elements and setting up the viewport

March 09, 2010
In this tutorial we add some prebuilt GLUT shapes and adjust the viewing angle.

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1: transition from C++/glut to JOGL

January 16, 2010
Let's take a look at the code from our the first demo and analyze it. C++ implementation differences will be discussed.

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: setting up netbeans and jogl

December 16, 2009
In this basic tutorial, we will be setting up the netbeans environment to make use of the JOGL netbeans package.

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