Tech Lull
 
 
JavaPHPSQLDrupalOpenGLMathematicsRenderings
 
 

OpenGL Tutorial Series

6: A Basic Camera and Keyboard Input

April 13, 2010
camera - part I in this tutorial we will make use of keyboard listeners. the camera position can be changed by pressing the arrow keys, a, or z. we will also map the escape and q keys to exit the program.

comments

5: Texture Mapping

March 23, 2010
Texture mapping In this tutorial texture mapping using JOGL is introduced. We show how easy it is to load jpg images as textures and do a variety of mapping types including linear and spherical.

comments

4: materials and lighting 2: improving realism and refactoring our code

March 12, 2010
improved lighting and textures We improve upon our last scene demo by refactoring our code and adding a material setting class. We also change our light position to dramatic effect.

comments

3: lighting and materials

March 10, 2010
In this tutorial, we add lighting and material properties to our scene.

comments

2: Adding GLUT elements and setting up the viewport

March 09, 2010
In this tutorial we add some prebuilt GLUT shapes and adjust the viewing angle.

comments

1: transition from C++/glut to JOGL

January 16, 2010
Let's take a look at the code from our the first demo and analyze it. C++ implementation differences will be discussed.

comments

0: setting up netbeans and jogl

December 16, 2009
In this basic tutorial, we will be setting up the netbeans environment to make use of the JOGL netbeans package.

comments