6: A Basic Camera and Keyboard Input |
April 13, 2010 |
|
in this tutorial we will make use of keyboard listeners. the camera position can be changed by pressing the arrow keys, a, or z. we will also map the escape and q keys to exit the program. |
comments |
|
|
5: Texture Mapping |
March 23, 2010 |
|
In this tutorial texture mapping using JOGL is introduced. We show how easy it is to load jpg images as textures and do a variety of mapping types including linear and spherical. |
comments |
|
|
4: materials and lighting 2: improving realism and refactoring our code |
March 12, 2010 |
|
We improve upon our last scene demo by refactoring our code and adding a material setting class. We also change our light position to dramatic effect. |
comments |
|
|
3: lighting and materials |
March 10, 2010 |
|
In this tutorial, we add lighting and material properties to our scene. |
comments |
|
|
2: Adding GLUT elements and setting up the viewport |
March 09, 2010 |
|
In this tutorial we add some prebuilt GLUT shapes and adjust the viewing angle. |
comments |
|
|
1: transition from C++/glut to JOGL |
January 16, 2010 |
|
Let's take a look at the code from our the first demo and analyze it. C++ implementation differences will be discussed. |
comments |
|
|
0: setting up netbeans and jogl |
December 16, 2009 |
|
In this basic tutorial, we will be setting up the netbeans environment to make use of the JOGL netbeans package. |
comments |
|
|